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Singles Flirt Up Your Life! (German)
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Singles Flirt Up Your Life.iso
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data1.cab
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Statemachine
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armchair.lua
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2004-01-29
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2KB
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79 lines
-- armchair state machine
beginStateMachine()
onMsg("buildMenu", function(msg)
if (repairMenu()) then return end
-- build the pie menu
clearPieMenu();
local button ;
button = addPieMenuButton("pm_sitdown", "sit");
button.addDescription(ACTIVITY, "sit");
-- button.addIcon("guiIconComfort");
end )
-- sit on armchair
onMsg("sit", function(msg)
-- get the game object server
local gameObjectServer = getGameObjectServer();
-- get character who initiated this action
local character = getStateObjectFromID(msg.sender);
-- if this is broken: abort characters action
if abortIfBroken(character) then return end;
-- walk to the closest action point
local actionPoint = character.getFreeActionPoint(this, "sit");
-- get the walk state object
local wso = character.walkSO;
if (actionPoint) then
-- create state machine contexts
local wsoContext = StateMachineContext();
-- store the action point
wsoContext.storeData("actionPointName", actionPoint.getName());
if (wso.walkToActionPoint(actionPoint)) then
--wso.queueStateMachine("armchairChar.sitDown", this, wsoContext);
wso.queueStateMachine("sofaChar.sitDown", this, wsoContext);
else
print("no path found");
instantAbort(character, EMOTICON_NOPATH, "emoThink")
end
else
print("no action point found");
instantAbort(character, EMOTICON_CANNOT, "emoThink")
end
end )
-- repair
onMsg("repair", function(msg)
print("onMsg repair");
-- get character who initiated this action
local character = getStateObjectFromID(msg.sender);
-- walk to the closest action point
local actionPoint = character.getFreeActionPoint(this, "repair");
-- get the walk state object
local wso = character.walkSO;
if (actionPoint) then
-- create state machine contexts
local wsoContext = StateMachineContext();
-- store the action point
wsoContext.storeData("actionPointName", actionPoint.getName());
if (wso.walkToActionPoint(actionPoint)) then
wso.queueStateMachine("repairChar.repairStart", this, wsoContext);
else
print("no path found");
instantAbort(character, EMOTICON_NOPATH, "emoThink")
end
else
print("no action point found");
instantAbort(character, EMOTICON_CANNOT, "emoThink")
end
end )
endStateMachine()